Hey why isn't this a review of the third one! That's the new one! Yeah well I don't have the third one. I do have this one, because to promote the third one the people behind this game decided to make V2 free on steam for 24 hours and I took them up on the offer.
So then, on the chance you don't know what this game is about this game follows the story of..... some guy whose name escapes me right now who has either been deployed single handedly or gone rouge and decided to combat the entire German army mano y many many manos. Let me be honest with you. I paid basically zero fucks to the story. It's a world war two game. Ya want the story? Germans bad kill Germans now! Also maybe do other stuff but mostly kill Germans! (or Japanese in the event it's the pacific theater and not the European one) please note I'm not trying to make light of the actual war with this comment I'm only talking about the games.
The story is actually about killing a handful of important scientist behind the V2 rocket project, hence the game name. I paid attention enough to know that's at least partially correct.
The main draw about this game instead of being another infantryman John McFuckyalligotgunsandabigdick. You get to play a sniper John McFuckyalligotgunsandabigdick. Okay it's not quite the same, the devs actually did a lot of work to implement the sniping mechanics and they took into account things like wind and bullet drop and it is a really neat concept and it's cool to see that someone did this. And if that sounds like a little much to you but the idea of sniping your way through the German army instead of machine gunning them sounds appealing you can play with the bullet physics turned off. And here is sort of my one issue with the game.
The idea of looking down a scope at a guy and thinking, alright this enemy is 280 meters away, slightly above me, and the wind is blowing slightly from west to east. This means that I need to aim above and slightly to the right to the of his head. Now release the breath... steady... steady... BANG! Heh, got him. The problem is I never got this moment, not even once. And I full well admit that it's partially my fault in that I'm not very good at the game. But the issue also is that the hardest difficulty of the game (where the bullet physics mechanics I though were so damn cool are fully in effect) just straight up removes elements of the UI and removes things like the rangefinder that you need to be able to judge the distance to the target so you know how much above them you need to fucking aim. And you can argue this is about realism but my counter argument would be well there's regenerating health and also the American army would not send one fuckin guy to deal with the European front. Even if they sent only one sniper, the sniper would have at least had a fucking spotter with him.
And in the event that I accept the realism argument, which I clearly don't, then where the hell is my practice range? That would be pretty damn realistic. A nice little practice range with man size targets at marked distances. If something like that had at least been implemented, then I wouldn't even mind the lack of the rangefinder in hard mode. But there isn't so all I was able to do was look down the scope and go he's.... over there. I hope this shot is high enough. BANG! Nope. And how they all known exactly where I am. Well fuck.
Gameplay Concept: 9 out of 10
Gameplay Execution: 4.5 out of 10
Story: 5 out of 10
Visuals: 6.5 out of 10
Audio: 6 out of 10
Overall: 6 X-ray nutshots out of 10