What the fuck is this game? Yeah that was my question when I bought this. Why'd I buy it if I didn't know what it was? Good question. Well steam handed me a 90% off coupon for it, and normally I ignore the coupons, but this one being 90% got my attention, so I went and looked. Lyne is a puzzle game that came out on steam a few months back to very little fanfare (to clarify, I was completely unaware of it's existence till the day I bought it) It is normally $3, those of you with any amount of mathematical prowess will be able to reason that this game 90% off was 30 cents. So yeah, I figured for 30 cents, I probably wouldn't be too upset with the purchase.
The easiest way for me to explain to you how this games works is for me to show you the in game screen.
The game looks like this. The objective is simple. Connect all of each type of shape with one line per shape. The line must start and end on the shapes with the smaller white version inside itself. You must touch every shape on the board. No two lines may overlap or intersect. Oh, and those octagons have to be touched multiple times, but can be connected to any shape. The little diamonds in the octagon represent how many times the octagon must be touched by a line, this number ranges from two to four.
And that's really all there is to it. It is, as the game boasts, "deceptively simple." Most puzzles can be solved in under a minute, and if you're like me the set up for this game is starting to ring a particular bell in your head. The "Hey this look a hell of a lot like a phone game" bell. Yes, Lyne is a port of a phone game. But, here's why I'm okay with this one;
Lyne on steam: $2.99
Lyne on itunes: $2.99
Lyne on android: $2.50
Idk why it's cheaper on android, but it is. But the point is it's (roughly) the same price on mobile and on the pc. A lot of mobile games seem to jack up the price when they move it to pc. I'm totally fine with the idea of the devs porting the game over and trying to get a bit more money off it. I sure as hell would, but what's bullshit is when the price suddenly jumps up to $10 or $15 bucks. Thankfully, that's not the case here. It's the same price just like it should be.
I'm not normally a huge puzzle game fan, though there may be a review of Ittle Dew coming soon, so if that will color your opinion of my opinion of this game then now you know. In a word I found this game to be pleasant. The aesthetic of the game is easy on the eyes and there are a handful of unlockable pallets that shift the colors which allows for some variance. The sounds are minimal but I think some heavy sound track would honestly be out of place here and thankfully the little sounds upon selecting a node do not begin to grate over time as can be the case.
For those of you concerned with amount of content included there 26 sets of levels, each set consisting of 25 puzzles and in case those 650 puzzles arent enough there are also one to three daily sets available each day as well.
And that's about all I have to say. Maybe not your thing if you're not into puzzle games, but if you are into them, or maybe if you're thinking about trying one out but want something simple to ease into the genre, then maybe try out Lyne. It's not going to revolutionize anything, but you could do a lot worse for $3.
Gameplay: 6.5 out of 10
Story: N/A
Visuals: 6.5 out of 10
Audio: 6.5 out of 10
Overall: 6.5 connected polygons out of 10
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