#5 - Borderlands 2
Borderlands 2 is basically everything borderlands one was only better. I did really like borderlands one. I played it a looooooot. I bought all the dlc (Save for the claptrap one they released last). It got to the point where I could easily repeat most of the lines in that game just due to the sheer number of times I'd heard them all. borderlands two is just a really good game and if you haven't picked it up yet you should really consider doing so. Good job Gearbox.
#4 - Torchlight II
Torchlight II is modeled after one of my favorite games off all time, diablo two. When I heard diablo three was gonna be coming out I was actually not the excited for it, but as it got closer and closer to the release date, I got really excited about it. Then I play D3, and it's shit. Everything about it just sucks. It was so dissapointing that Blizzard would follow up the MASSIVELY successful and popular diablo two with such a fetid pile of garbage. But don't fret if you do need you fill of wailing on beasties and taking all their gear to see if it's any better than yours Torchlight II is here. torchlight II is largely just diablo II again, and generally if I say one game is basically just the exact same as another game, it's meant as an insult. That is not the case here. As I said at the beginning of this diablo two was one of my favorite games ever. Me saying Torchlight II is basically just diablo two is like me saying well this rock here is basically the same as the hope diamond. I would like to see some more classes available for play though.
#3 - Mark of the ninja
I picked this one up very recently (Maybe five days ago or so) so I haven't gotten quite enough time with it yet to be absolutely sure if it should actually be at number three in thing list as opposed to number two or maybe number four but I have played it enough to know it should be here. Mark of the ninja is a 2D stealth game in which you play a ninja whose clan gets attack by some group of douchebags, so you vow to go and murder all the douchbags in you way until you can introduce the douchebag king to your sword. I absolutely will be doing a full review of this game later, but right now I will say that one of the main strengths for Mark of the ninja is that everything is very very clear. Not once playing this game have I shouted out "Oh fuck that he shouldn't have seen me!" When I get caught I know exactly when and why I fucked up. Another very strong point in the games favor is the level layout and equipment which allow for a multitude of ways to tackle an situation. You could run directly at the enemy screaming and swinging you sword around, it's an extremely bad idea to do so, but you can do it. Alternatively you could silently creep past everyone and never be seen. both entirely possible as well as many many other options.
#2 - Farcry 3
From the moment I heard about this game I wanted it. I played farcry 2 and I really only had one problem with you, your character had malaria so you constantly had to stop and get pills to help with your malaria. That is poor game design. Don't give the played a sandbox then smack the controller away and demand they go do some meaningless fetch quest every so often. Ultimately the malaria bullshit stopped me from playing the game a whole lot more than I otherwise would have. Farcry 3 doesn't make you have malaria. It give you an island (Well several actually) and then let's you play with it (them). As with mark of the ninja of of the games main strengths is the variety of way you can approach any given situation. do I slam the epinephrin syringe and run screaming in the front door with a heavy machine gun and a flamethrower shooting at anything that movies and quote cheesy action flicks? Do I sit on the hill in a bush a hundred meters away and one by one ventilate their heads with my silenced sniper rifle? Or do I sneak in the back and introduce some necks to my knife? Any of these are completely viable combat options and Farcry three actually makes the stealth feel like it has a place it belongs in as opposed to just being hastily tacked on as is the case with many game that try and pretend they have a variety of ways to do things.
Game of the year - FTL: Faster than light
Once I decided to do a best of 2012 list I knew FTL had to be on this list. I've already sunk over a hundred hours into this rouge-like spaceship on spaceship combat game, and I'm not done with it yet. FTL is ten bucks on steam and it's ten bucks I couldn't be happier that I spent. I don't kow that there's any way I could possibly do this game justice in the relatively short amount of space I'm going to limit myself to here, but I can at least sress that this is one game that is seriously deserving of a look. It can be brutal and there are situations you can end up when it is literally impossible to beat the final boss (Or even just regular enemies), but that is part of the game. Fight back at the impossible odds and somehow making it work. I was jumping around the room the first time I finally took that big badass down because of how much effort I had to put into it. The game really made me want to beat it, which is something a lot of other games just do not manage to do. If were talking about games released in 2012, or Blue's method of games I played a lot of 2012 either way, FTL: Faster than light is definitely my game of the year for 2012
An honorable mention here goes to XCOM: enemy unknown. A tactical alien combat game. I love tactics games and seeing a well done, modern, triple A tactics game was really cool. It's fun, these games were just a little it better in my opinion.
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