Holy tits it's a game review. Yeah I know I haven't done one in a while. Games are expensive and take a lot more time to properly experience than a movie. Steam tells me I have nine hours logged in HM and I still haven't unlocked all the weapons and masks.
So for those of you who have never heard of this and are currently going wtf is Hotline Miami allow me to answer that question. HM is an indie came published by Devolver Digital released Oct. 23 2012. The game primarily follows the male in the center of the above photo known only as "Jacket". Jacket receives a message on his answering machine talking about a shipment of cookies that was delivered to his apartment. Upon opening the "cookies" he finds a Rooster mask and is instructed to go to a specific building and kill everyone inside. Jacket does this and over the next several days receives more of the messages on his answering machine telling him when and where to make his hits.
The gameplay of HM consist of the player controlling Jacket as he makes his hits. IT's a top down very fast paced ultra-violent slaughter fest covered in bright flashy lights, garish colors, and very fitting techno music to back. Everything in HM happens very very quickly. Allow me to give you a look into what my thoughts are when starting a level of HM. (Try reading the next paragraph very quickly.)
Alright pick the mask. Go. Kick open the door. Punch the guy knock him to the ground. Grab him slam his head on the floor. Again. Again. K he's dead. Take the bat. Wait.... kick open the door to knock this guy down. Fuck a dog I'm dead. Restart. Knock open the door. Punch the guy. Execute. Take pipe. wait.. k open got that guy down. Get the dog! Ha take that dog. Guys back up smack him. Kill the guy in the bathroom. Fuck shot by a guy I didn't see. Restart. Bust in. Kill first guy. Knock down second guy. Kill dog. Kill second guy. Back up. K I didn't get shot. Pop around the corner throw the bat. Hit the gun guy. Run and execute. Take gun. Shoot fourth guy. Fuck I'm dead. Restart.
So I think you get it, just try and imagine all of that in under a minute. Now dying this often would be annoying if there were harsh penalties to death here. Thankfully there are not. Tap the R key and you instantly restart the section of the level you're on and try again. And since it's possible to kill 12 enemies in as many seconds it's not wasting a huge amount of time to restart even if you'd almost cleared the area.
This game is great. The gameplay, the visuals, and the music all work very well together and make for a very nice experience. Now this game could have just been flashy, blood-soaked, techno beats and I would still have had a great time and think it's totally worth getting, but they didn't stop there. The game actually has a surprisingly well done story wherein Jacket slowly becomes more and more insane, hallucinating a trio of his masks talking to him; one seeming concerned, one making cryptic predictions and asking questions Jacket would probably rather not think about, and the third seeming to be disgusted with Jacket and what he does. The game slowly gets more and more fucked as it goes on. And after the final showdown time rewinds and the player is given a new perspective to see things from; Biker. Biker was a sort of boss fight around level six for Jacket and in Jackets fucked up perception of things he kills Biker. Biker turns out to be receiving messages similarly to Jacket instructing him to go places and slaughter the inhabitants, but biker wants the fuck out and is trying to squeeze answers from anyone he can. The secondary perspective adds further dept and Biker himself has a slightly different play-style in that he's limited only to his personal meat cleaver and three throwing knives which he starts every level with, whereas Jacket doesn't start with a weapon (unless you pick the mask that gives you the knife to begin with) but is able to use any weapons he finds laying around or pulls from the dead hands of his victims.
I do have a couple issues with the game though. One of them being that around level nine of the story the lightning fast pace has a collar wrapped round it's throat and jerked back to a far more sane area. Jacket wakes up in the hospital for reasons I'm not going to discuss and must sneak out. This is bad for two reasons, one it forces stealth upon the player which is done nowhere else in the game, but more importantly it makes you go slowly. Have just gotten up for the first time in a couple weeks Jacket seems to have forgotten how to walk and if you go more than about five steps the screen gets hazy and you begin to wobble. Going too far results in you being forced to stop while Jacket clutches his head and calms down for a few seconds. Story-wise I understand why this level is here but it really does not fit well with the rest of the game. Thankfully after this level the pace is resumed and things carry on as before.
My other complaint (And this could entirely be a result of my set up. Perhaps the game doesn't like my video card or something.) is that the game has lots of weird graphical bugs and is slightly prone to crashing. It usually begins with the points indicator going black and the ammo indicator refusing to leave when I'm not holding a gun. Sometimes it gets pretty bad and walls and enemies fade in and out of existence. Once my entire screen was simply a color gradient. Everything else was gone.
Those complaints being mentioned I do still think this is a genuinely good game and do intend to spend at least a bit more time with it.
Gameplay: 8.5 out of 10
Story: 7 out of 10
Visuals: 7.5 out of 10
Audio: 8 out of 10
Overall: 8 caved in skulls out of 10
P.S. Hotline Miami 2: Wrong number has been confirmed for release this year.