Platform: X360/PS3/PC
Release Date: Oct. 11, 2011
Developer: Blue Castle Games
Green’s Take:
Okay so in 2006 we got this game called Dead rising and it was fuckin fantastic!! The game allowed you to take almost any thing and cleave, bash, rend, demolish, explode, destroy, or otherwise brutalize the undead horde that had taken the place over due entirely to one old bitch wanting her dog. Anyway, DR2 rolled out and it was roughly the same but this one allowed you to duck tape a chainsaw to a rowing paddle. There were other combos too; like the insanely fun tesla ball and even a fuckin lightsaber! Now DR2:OTR is on the way and I cant wait!
Douchbag says “But like that game is just the other one again the just swapped out the characters”
Wrong. The game will feature new areas and the story will be altered and fitted to compensate for the swap out and honestly even if it was the same game with the guy just swapped would it really matter? True i would not want exactly the same game with Frank West instead of Chuck Greene. However pretty much anything else they could do with he story is fine with me. I’d be totally okay with the 3rd dead rising featuring an Australian astronaut who goes into space and finds a small city/zombie gas factory there on the dark side of the moon and take it as his sole duty to destroy the place cause its evil. Actually that sounds kinda cool and would allow for some awesome low or zero G areas. My point with this is that the story, characters, and plot do not matter. At all. Anybody out there who says they played the DR games for story is either the dumbest fucking cunt ever or is lying so damn hard if he were pinocchio his nose would have gone all the way around the earth and impaled himself through the back of his own skull. You play the DR games to kill zombies with nearly everything in sight. As long as any future DR titles still contain that and co-op I want them and so do you.
Batman: Arkham City
Platform: X360/PS3/PC/Wii-U
Release Date: Oct. 18, 2011
Developer: Rocksteady Studios
Blue’s Take:
Platform: X360/PS3/PC/Wii-U
Release Date: Oct. 18, 2011
Developer: Rocksteady Studios
Blue’s Take:
The first Batman game developed by Rocksteady was, well, rocksteady. The graphics were solid, as was the gameplay. The game was pleasing in every aspect you wish, graphics, gameplay, aesthetically, and even plot. This game will hopefully be as entertaining as the last one but on a much larger scale. It seems they’ve taken the same gameplay and everything else and decided to make it bigger. When a game is as good as Arkham Asylum, bigger is better. From the 12 minutes of gameplay they have been kind enough to release it seems as though they are trying to add a sandbox element to this game... Which is really the only way they could have improved it from the first one. For me, this is a must buy this year and I am ready for this to come out. If you haven’t played the first one, I recommend getting the first and buying the second as well.
Call of Duty: Modern Warfare 3
Platform: X360/PS3/PC
Release Date: Nov. 8, 2011
Developer: Activision
Blue’s Take:
Since Halo, it seems that every big company feels the need to develop a FPS every year with the same title but a different sub-title. The last few of this company have been Modern Warfare 2, World at War, and Black Ops. I played/owned both WaW and MW2. They were decent games but they got rather stale. New guns and different stories were in each of them and they really honestly were good games. Plots weren’t as terrible as you see in other war games and they really could have been worse. I refrained from buying Black Ops because I just didn’t feeling like playing another CoD. Yes, repetitive gameplay for a few games is okay. This is why I am fucking syked for Skyrim.... BUT, if they release another game with the exact same gameplay, I might think its stale. What I’m getting at, is don’t take my reluctance buy Black Ops or this one as thinking they’re bad. They’re not. When I feel I’m ready to play another CoD I will get the one they happen to release that year. I just don’t think I’m ready this year. Maybe next year.
Platform: X360/PS3/PC
Release Date: Nov. 8, 2011
Developer: Activision
Blue’s Take:
Since Halo, it seems that every big company feels the need to develop a FPS every year with the same title but a different sub-title. The last few of this company have been Modern Warfare 2, World at War, and Black Ops. I played/owned both WaW and MW2. They were decent games but they got rather stale. New guns and different stories were in each of them and they really honestly were good games. Plots weren’t as terrible as you see in other war games and they really could have been worse. I refrained from buying Black Ops because I just didn’t feeling like playing another CoD. Yes, repetitive gameplay for a few games is okay. This is why I am fucking syked for Skyrim.... BUT, if they release another game with the exact same gameplay, I might think its stale. What I’m getting at, is don’t take my reluctance buy Black Ops or this one as thinking they’re bad. They’re not. When I feel I’m ready to play another CoD I will get the one they happen to release that year. I just don’t think I’m ready this year. Maybe next year.
The Elder Scrolls: Skyrim
Platform: X360/PS3
Release Date: Nov. 11, 2011
Developer: Bethesda
Blue’s Take:
Well, fuck. This game’s predecessor was the very first game I perfected on my box. That would be Oblivion. All 60 achievements for all 1250 gamerscore, and let me tell you, it was worth every damn second. Why am I talking about Oblivion when this is clearly labeled something for Skyrim? Well that’s really honestly answered. Skyrim seems to be Oblivion with different characters, quests, and landscapes. That may not make you want to buy the game, but it sure as hell does me. And if your argument is “it’s the exact same game, are you dense enough to realize that only the gameplay will be the same? Think about it, the story, characters, landscapes, graphics and quests will all be different. What is there left to stay the same? Gameplay. Well I have a theory about gameplay, if it isn’t broken, don’t fix it. Well there really isn’t much more to say here. Well, one more thing, I’m going to pre-congratulate Bethesda on another job well done because if you liked Oblivion (and many people did), I’m sure you will like this game. And if not, I will eat my words. Literally. I will print this section of this post out, and eat it, you have my word.
Platform: X360/PS3
Release Date: Nov. 11, 2011
Developer: Bethesda
Blue’s Take:
Well, fuck. This game’s predecessor was the very first game I perfected on my box. That would be Oblivion. All 60 achievements for all 1250 gamerscore, and let me tell you, it was worth every damn second. Why am I talking about Oblivion when this is clearly labeled something for Skyrim? Well that’s really honestly answered. Skyrim seems to be Oblivion with different characters, quests, and landscapes. That may not make you want to buy the game, but it sure as hell does me. And if your argument is “it’s the exact same game, are you dense enough to realize that only the gameplay will be the same? Think about it, the story, characters, landscapes, graphics and quests will all be different. What is there left to stay the same? Gameplay. Well I have a theory about gameplay, if it isn’t broken, don’t fix it. Well there really isn’t much more to say here. Well, one more thing, I’m going to pre-congratulate Bethesda on another job well done because if you liked Oblivion (and many people did), I’m sure you will like this game. And if not, I will eat my words. Literally. I will print this section of this post out, and eat it, you have my word.
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