Sorry about the whole not putting up a review last week. I admit I’m not perfect, though I am closer than just about everyone else. Anyway yeah sorry.
Been a while since I did a game review there will probably be more comin up soon though.
Bioshock two
I played the first Bioshock and it was great, the story, the mechanics, it was all great really a good game. So when Bioshock two showed up I decided to grab it and recently decided to play through it again, hence this review. And while I can’t recall how I felt about the game the first time I bought it this time I’m liking the game less and less as I continue through it. Honestly I don’t even know if I’m gonna bother beating it or not. And let me stop you right there before you grab your wood and nails and crucify me in the comments for talking about a game I haven’t beaten. First off I have beat it before, I did the good ending for those of you wondering. Secondly, if 80% of a game kinda sucks, ten to one odd then ending sucks too and even if the ending was just okay it wouldn’t make up for the sucky first four fifths of the game. However the first 80% of this game doesn’t suck. The game actually starts out really fun, though thinking about it that’s probably just cause I hadn’t become annoyed yet with the two major problems the game has.
Problem one: Hacking
For those of you who aren’t aware Bioshock has a great deal or machinery and robotics lying around everywhere. There are vending machines to purchase items, turrets, security cameras that can summon drones, and other stuff too. Now the guys at 2K had a cool idea with all this stuff: They allow the player to hack into the machines and get a slew of bonuses from doing so. Vending machines lower prices, turrets become friendly, security cameras will send drones to kill enemies instead of you, health stations will spew poisonous gas into the face of any baddie who tries to use them. You get the idea here hacking = good stuff. However, you can hack bloody fucking everything, nearly every single room, in every area of every level has like tow hackable things in it. Let me stop another angry commenter here, yes I know I don’t have to hack every machine in the game, I could just not bother with it on health stations and vending machines and just break security cameras and turrets. I know this. But when I break a security camera I fell the same as I would if I used a rocket on a grunt in halo minus the hilarity of seeing his silly body flying through the sky. Using a rocket on a grunt is a waste of that rockets potential damage dealing. It should be saved for a group of guys or a big baddie with a load of health. When I break a camera it can’t help me out later, and I don’t get the health and eve (eve is essentially mana) restorative I would of if I had hacked it. So this being the way it is I feel the need to hack everything I see, which is a serious pain in the ass when I’m hacking the seventh thing in five minute window and just failed the hack cause I’m pissed off which caused fucking security drones to come for my ass. So yeah way too much hacking.
Problem two: The spawn rate
So Bioshock is divided into levels and each level is quite expansive and looks different and unique from the last. Seriously, they all look pleasingly different from the last and one thing I’m certainly not sick of most of the way through the game is the aesthetics. Big props to the artists and set design on this. You guys did a fantastic job. And I love the large open levels that allow and even encourage exploration with rewards for the player tucked away in little corners here and there. In fact one of my favorite gene tonics (Passive upgrade) in the game I found while rooting around some guys basement in siren alley that I would never have had reason to enter if I simply followed the quest arrow. The thing about very large open areas is that they tend to require back tracking through rooms you already looted and killed the inhabitants of. Personally I don’t mind going back through the areas of rapture, as I said the areas are beautifully designed and having to see some of the rooms a handful of times does not bother me at all. However 2K decided with all the backtracking that needs to be done they needed to have enemies show up in rooms the player had already completed. This normally wouldn’t bother me at all except that they respawn something like every three seconds and it’s always the same ones. It’s always two three baddies with tommy guns and shotguns. Rarely there’ll be a Houdini or a spider splicer. But 90% shotgun and tommy gun guys. While I do think the repawn rate is simply too high, enemies showing up in a room the very instant you leave or I feel sometimes if the game decided you’re just hanging around that room for too long. That coupled with the fact there is no variance in the enemies that do this. The game has more than two types of enemies in it; but for some reason having a guy with a pipe or a pistol or having one of those big brutes be on room insta-spawn is too complicated, though thinking about it with the spawn rate as high as it is if the brutes had any chance to show up you would never have ammo for anything since they just eat bullets like nobody’s business.
Now these two issues aside, it’s a great game. However, I find it basically impossible to put these points aside as they show up constantly. I know blue really hated one of the mini-games in FFXIII-2 but that mini-game only showed up twice ever so it didn’t ruin the fucking game for him. I’m honestly finding it difficult to continue enjoying Bioshock two because these problems occur ad infinitum.
I hate saying that. I loved the first Bioshock and I loved the beginning of this one, but these just ruin it in my opinion. Please please please 2K fix these before you put out Bioshock infinite. I want to like that game. I really do.
4 massive disappointments out of 10
Been a while since I did a game review there will probably be more comin up soon though.
Bioshock two
I played the first Bioshock and it was great, the story, the mechanics, it was all great really a good game. So when Bioshock two showed up I decided to grab it and recently decided to play through it again, hence this review. And while I can’t recall how I felt about the game the first time I bought it this time I’m liking the game less and less as I continue through it. Honestly I don’t even know if I’m gonna bother beating it or not. And let me stop you right there before you grab your wood and nails and crucify me in the comments for talking about a game I haven’t beaten. First off I have beat it before, I did the good ending for those of you wondering. Secondly, if 80% of a game kinda sucks, ten to one odd then ending sucks too and even if the ending was just okay it wouldn’t make up for the sucky first four fifths of the game. However the first 80% of this game doesn’t suck. The game actually starts out really fun, though thinking about it that’s probably just cause I hadn’t become annoyed yet with the two major problems the game has.
Problem one: Hacking
For those of you who aren’t aware Bioshock has a great deal or machinery and robotics lying around everywhere. There are vending machines to purchase items, turrets, security cameras that can summon drones, and other stuff too. Now the guys at 2K had a cool idea with all this stuff: They allow the player to hack into the machines and get a slew of bonuses from doing so. Vending machines lower prices, turrets become friendly, security cameras will send drones to kill enemies instead of you, health stations will spew poisonous gas into the face of any baddie who tries to use them. You get the idea here hacking = good stuff. However, you can hack bloody fucking everything, nearly every single room, in every area of every level has like tow hackable things in it. Let me stop another angry commenter here, yes I know I don’t have to hack every machine in the game, I could just not bother with it on health stations and vending machines and just break security cameras and turrets. I know this. But when I break a security camera I fell the same as I would if I used a rocket on a grunt in halo minus the hilarity of seeing his silly body flying through the sky. Using a rocket on a grunt is a waste of that rockets potential damage dealing. It should be saved for a group of guys or a big baddie with a load of health. When I break a camera it can’t help me out later, and I don’t get the health and eve (eve is essentially mana) restorative I would of if I had hacked it. So this being the way it is I feel the need to hack everything I see, which is a serious pain in the ass when I’m hacking the seventh thing in five minute window and just failed the hack cause I’m pissed off which caused fucking security drones to come for my ass. So yeah way too much hacking.
Problem two: The spawn rate
So Bioshock is divided into levels and each level is quite expansive and looks different and unique from the last. Seriously, they all look pleasingly different from the last and one thing I’m certainly not sick of most of the way through the game is the aesthetics. Big props to the artists and set design on this. You guys did a fantastic job. And I love the large open levels that allow and even encourage exploration with rewards for the player tucked away in little corners here and there. In fact one of my favorite gene tonics (Passive upgrade) in the game I found while rooting around some guys basement in siren alley that I would never have had reason to enter if I simply followed the quest arrow. The thing about very large open areas is that they tend to require back tracking through rooms you already looted and killed the inhabitants of. Personally I don’t mind going back through the areas of rapture, as I said the areas are beautifully designed and having to see some of the rooms a handful of times does not bother me at all. However 2K decided with all the backtracking that needs to be done they needed to have enemies show up in rooms the player had already completed. This normally wouldn’t bother me at all except that they respawn something like every three seconds and it’s always the same ones. It’s always two three baddies with tommy guns and shotguns. Rarely there’ll be a Houdini or a spider splicer. But 90% shotgun and tommy gun guys. While I do think the repawn rate is simply too high, enemies showing up in a room the very instant you leave or I feel sometimes if the game decided you’re just hanging around that room for too long. That coupled with the fact there is no variance in the enemies that do this. The game has more than two types of enemies in it; but for some reason having a guy with a pipe or a pistol or having one of those big brutes be on room insta-spawn is too complicated, though thinking about it with the spawn rate as high as it is if the brutes had any chance to show up you would never have ammo for anything since they just eat bullets like nobody’s business.
Now these two issues aside, it’s a great game. However, I find it basically impossible to put these points aside as they show up constantly. I know blue really hated one of the mini-games in FFXIII-2 but that mini-game only showed up twice ever so it didn’t ruin the fucking game for him. I’m honestly finding it difficult to continue enjoying Bioshock two because these problems occur ad infinitum.
I hate saying that. I loved the first Bioshock and I loved the beginning of this one, but these just ruin it in my opinion. Please please please 2K fix these before you put out Bioshock infinite. I want to like that game. I really do.
4 massive disappointments out of 10
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